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[USA] [H] NES Minis, Games for Nintendo and Sony Systems, Gaming Collectibles [W] Kirby's Dream Land 2 CIB, Etrian Odyssey Nexus cart only, Mario Party 2 box, many more games in list
Looking to trade! I have over 100 confirmed trades :) Right now I am mostly looking for the wants I have listed below, especially the high priority stuff, but I may be open to offers. Just please do not be offended if I say no! p.s. "CIB" means complete, as in including all the booklets and such that were supposed to come in there, otherwise I will clarify what is included. "NIB" means New In Box, aka sealed, "brand new," in the shrink, etc. p.p.s. If we are going to trade, all I ask is please be honest about the condition of your items. I can provide pictures for anything I have, please be willing to do the same! Thanks!
HAVE
Mini Consoles
Famicom Mini (JP) - NIB hard trade
GameCube games, accessories and packaging
Animal Crossing memory card
007 Agent Under Fire - box and disc only, box has wear
Army Men Air Combat The Elite Missions - disc and manual only
NFL Blitz 2003 - CIB
Teenage Mutant Ninja Turtles - manual only
Zoids Battle Legends - game in rental case with authentic (but damaged) cover art
Action Replay - manual only
N64 booklets
1080 Snowboarding - manual, operations card
Army Men Air Combat - manual
Banjo Tooie - manual
Battletanx Global Assault - manual with wear
Bomberman 64 - manual
Donkey Kong 64 - manual
Kirby 64 the Crystal Shards - manual
Mario Kart 64 - manual, operations card and player's guide offer booklet
Mario Tennis - manual
Rugrats Scavenger Hunt - manual
Star Fox 64 - manual
Star Wars Episode 1 Battle for Naboo - manual in poor condition
Super Mario 64 - manual
The Legend of Zelda Ocarina of Time - manual with wear
Switch
Aggelos - NIB
Battle Chef Brigade - NIB Best Buy version
Blasphemous - NIB hard trade
Dandara CE - NIB
Danmaku Unlimited 3 - NIB
Darius Cozmic Collection CE - NIB
Darkwood - NIB
Death Squared - NIB
Divinity Original Sin 2 - NIB hard trade
Downwell with Flip Grip - NIB, slight box damage
Dragon Quest 1 2 3 Asia version (not English cover) - NIB
Fairy Tail - CIB hard trade
Final Fantasy X/X-2 HD - NIB (have both Asia English and JP covers)
Fire Emblem 30th Anniversary - NIB
Flashback - NIB
Freedom Finger - NIB
Gekido Kintaro’s Revenge big box - CIB and like new
Graceful Explosion Machine - NIB
Grip Combat Racing Airblades vs Rollers Ultimate Edition - CIB, DLC code used
Nintendo Power magazines I have the following issues available, please inquire about condition because none of them are mint: 27, 30, 31, 32, 34, 37, 38, 39, 42, 46, 49, 50, 51, 86, Strategy guides
Advance Wars Dual Strike (NP)
Conflict Desert Storm II (Prima)
Mario 64 Unauthorized guide (missing front cover)
Metroid Prime Official Perfect Guide (Versus)
Metroid Zero Mission (NP)
Spyro Season of Ice (BradyGames)
Super Mario Advance (Prima)
Super Mario Advance 4: Super Mario Bros 3 (NP)
Super Smash Bros Brawl (Prima)
Yoshi's Island DS (NP)
Yoshi's Story (NP)
Books
NES/Famicom: A Visual Compendium (still in shrinkwrap)
Nintendo Power issues - I am close to completing my set, I need the following issues:
57
58
59
61
62
66
70
71
73
95
104
110
PENDING IN 128
151
164
166
192
227
273
Lower priority: Limited Print Switch Games (prefer CIB, also fine with Best Buy retail versions when applicable)
Double Switch
Evoland
Kamiko
Night Trap
PENDING IN Oceanhorn
Quartet Fighters
Shantae and the Pirate's Curse CE
The Liar Princess and the Blind Prince
The Messenger cover art and manual or CIB (already have but looking for a nicer copy)
Tiny Metal
Retail Switch Games
Alliance Alive HD
Crayola Scoot
Elliot Quest
Hatsune Miku Mega 39's
Immortals Fenyx Rising
Korg Gadget
Marvel Ultimate Alliance 3
Okami JP version
Pikmin 3 Deluxe
Pretty Princess Party
Romancing Saga 3 Remastered Asia version
Scribblenauts Mega Pack
Scribblenauts Showdown
Terraria
Tin and Kuna
Truberbrook
Unbox
3DS Games
7th Dragon Code VFD CE
Alien Chaos 3D
Alliance Alive CE
Beyblade CE with beyblade
Disney Big Hero 6 and Frozen Olaf's Quest two-pack
Final Fantasy Explorers CE
Hatsune Miku Project Mirai DX big box version complete
pending in Kirby Battle Royale
Project X Zone 1 and 2 launch editions
Scribblenauts Unlimited big box with rooster hat case CIB
DS Games
Big Bang Mini slipcover only or CIB
Bomberman Land Touch 2
Dokapon Journey
Dragon Quest 4, 5
Harvest Moon Frantic Farming
Jewel Time Deluxe box and inserts or CIB
Mega Man Starforce Series
Okami Den box and game or CIB
Sonic Rush Adventure
Zookeeper
Zuma's Revenge with slipcover
GBA
Boktai 2 CIB
Drill Dozer a girl and her dozer mini comic or CIB
Klonoa 2 CIB
Kururin Paradise CIB (JP)
Sonic Advance CIB
Sonic Pinball Party CIB
Top Gear Pocket 2 box and inserts or CIB
Yoshi's Island: Super Mario Advance 3 CIB
Warioland 4 box and inserts or CIB
GBC
Legend of the River King 2 CIB
Game and Watch Gallery 2 CIB
Game and Watch Gallery 3 box and inserts or CIB
Game Boy Gallery CIB (PAL)
Happy Hippo (PAL)
Harvest Moon for GBC CIB
Konami GB Collection 1-4 (PAL)
Rhino Rumble cart and manual
Game Boy
Kirby's Star Stacker CIB
Ninja Boy 2 CIB
Pinball Dreams poster and reg card or CIB
Teenage Mutant Ninja Turtles: Fall of the Foot Clan CIB
Who Framed Roger Rabbit CIB
Wii U Games
PENDING IN Bayonetta 2 with 1 disc
Devil's Third
Donkey Kong Country Tropical Freeze
Hello Kitty Kruisers
PENDING IN Mario Kart 8
Pac Man and the Ghostly Adventures 2
Pikmin 3
Rayman Legends
Scribblenauts Unmasked Walmart version with Green Lantern DVD
The Book of Unwritten Tales 2
The Legend of Zelda Breath of the Wild
Tokyo Mirage Sessions FE Special Edition
Xenoblade Chronicles X Collector's Edition
Your Shape Fitness Evolved 2013
(lots more games, I have a long list for Wii U, just show me what you have) Wii Games
Babysitting Mama with baby
Castle of Shikigami III
Cooking Mama 2-Pack
Dragon Quest Swords
Fortune Street
Lost in Shadow
Mario Sports Mix manual and other booklets or CIB
Pandora's Tower
Pirates Plundarr
Prince of Persia the Forgotten Sands
The Sky Crawlers
GameCube games
1080 Avalanche with bonus DVD
Baten Kaitos Origins manual and booklets or CIB
Cubix Robots for Everyone Showdown
Medabots Infinity
Naruto Ultimate Ninja 2 with trading card
Pokemon XD manual and booklets or CIB
Pro Rally
SEGA Soccer Slam
Timesplitters Future Perfect
Ty the Tasmanian Tiger 1, 2
XGRA
PS2 Games
Dark Cloud
Monster Rancher 4
PS3 Games
Boku No Natsuyasumi 3 (JP exclusive)
Earth Defense Force 2025
Earth Defense Force: Insect Armageddon
PixelJunk 3 in 1 Pack (Asia or KR exclusive)
Wipeout HD Fury (PAL UK exclusive)
Strategy Guides
Animal Crossing New Horizons
Final Fantasy VII and other FF games
Game Boy Camera Funtography
Minecraft Dungeons
Pokemon Black/White Version 2
Sonic Chronicles: The Dark Brotherhood
Super Mario RPG
The World Ends With You
Xenogears and Xenosaga 1, 2, 3
Also if you've read this far, I recently started an Instagram dedicated to video game collecting and would love to connect with others! My username is chillcollector.
[USA] [H] 2DS consoles, lots of games for Nintendo and Sony consoles, some collectibles [W] Fire Emblem cart, Etrian Odyssey carts, Kirby's Block Ball manual, Mario Party 2 box and cart, Kirby's Dream Land 2 CiB
I have a lot of new items since my last post! Right now I am looking for a few specific wants, no offers please! p.s. "CIB" means complete, as in including all the booklets and such that were supposed to come in there, otherwise I will clarify what is included. "NIB" means New In Box, aka sealed, "brand new," in the shrink, etc. p.p.s. If we are going to trade, all I ask is please be honest about the condition of your items. I can provide pictures for anything I have, please be willing to do the same! Thanks!
Mario and Sonic at the Rio 2016 Olympic Games - CIB
Mario Kart 8 - CIB
Pikmin 3 - CIB
Runbow Deluxe Edition - NIB or CIB (willing to trade one of these)
Shovel Knight - NIB
Star Fox Zero / Guard Double Pack - NIB
Tokyo Mirage Sessions #FE - CIB
Wii games and accessories
30 Great Games Winter Fun - CIB
ABC Wipeout 2 - CIB
Call of Duty Modern Warfare 3 - NIB
F1 Formula 1 2019 - CIB
Ford Racing Off Roads - CIB
Gallop and Ride! - CIB
Game Party - CIB
Gunslingers - CIB
Hello Kitty Seasons - CIB
M. Knight Shamalayan's The Last Airbender - CIB
Mario Kart Wii
Metroid Prime 3 - promo inserts only
MLB Power Pros 2008 - CIB
NCIS - CIB
PBR Out of the Chute - CIB
Petz Horse Club - CIB
Petz Sports - CIB
Press Your Luck 2010 Edition - CIB
Shaun White Snowboarding Road Trip - CIB
Vegas Party - CIB
Victorious Boxers Revolution - CIB
Zhu Zhu Pets Featuring the Wild Bunch - CIB
Big Town Shootout 2 Blasters big box - NIB (game download no longer works) (these blasters are attachments for Wiimotes to make them into pistols, great accessory IMO)
GameCube games, accessories and packaging
Orange Spice Controller - loose in good condition
007 Agent Under Fire - box and disc only, box has wear
Army Men Air Combat The Elite Missions - disc and manual only
Superman Shadow of Apokolips - CIB, also have a Nintendo Power poster to go with it
Tak the Great Juju Challenge - CIB
Teenage Mutant Ninja Turtles - manual only
Action Replay - manual only
N64
Army Men Air Combat - game and manual
Army Men Sarge's Heroes - game only
Army Men Sarge's Heroes 2 - CIB
Automobili Lamborghini - game only
Battletanx Global Assault - game and manual
Bomberman 64 - game and manual, game label has wear
Diddy Kong Racing - CIB
Donkey Kong 64 - CIB with a damaged tray, no rumble pak
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[USA-NJ] [H] 2DS Console, games for most Nintendo consoles, PS1/2, Nintendo Powers, collectibles [W] CIB's: Fire Emblem, Kirby's Dream Land 2, Mega Man X Command Mission with card, list, offers
Adding a bunch of items since my last post! I have 90+ confirmed trades. Also, fair warning, these lists are long, I have a lot of stuff for trade! Looking to do fair value but where I have an item that is worn / in poor shape I value that lower than eBay averages due to condition. Also bolded items are hard trades and I usually only trade limited print Switch games for other limited print Switch games (with some exceptions). p.s. "CIB" means complete, as in including all the booklets and such that were supposed to come in there, otherwise I will clarify what is included. "NIB" means New In Box, aka sealed, "brand new," in the shrink, etc. p.p.s. If we are going to trade, all I ask is please be honest about the condition of your items. I can provide pictures for anything I have, please be willing to do the same! Thanks!
Runbow Deluxe Edition - NIB or CIB (willing to trade one of these)
Shovel Knight - NIB
Star Fox Zero / Guard Double Pack - NIB
Tokyo Mirage Sessions #FE - CIB
Wii games and accessories
30 Great Games Winter Fun - CIB
ABC Wipeout 2 - CIB
Call of Duty Modern Warfare 3 - NIB
F1 Formula 1 2019 - CIB
Ford Racing Off Roads - CIB
Gallop and Ride! - CIB
Game Party - CIB
Gunslingers - CIB
Hello Kitty Seasons - CIB
M. Knight Shamalayan's The Last Airbender - CIB
Mario Sports Mix - box and game only
Metroid Prime 3 - promo inserts only
MLB Power Pros 2008 - CIB
NCIS - CIB
PBR Out of the Chute - CIB
Petz Horse Club - CIB
Petz Sports - CIB
Press Your Luck 2010 Edition - CIB
Shaun White Snowboarding Road Trip - CIB
Vegas Party - CIB
Victorious Boxers Revolution - CIB
Zhu Zhu Pets Featuring the Wild Bunch - CIB
Big Town Shootout 2 Blasters big box - NIB (game download no longer works) (these blasters are attachments for Wiimotes to make them into pistols, great accessory IMO)
GameCube games, accessories and packaging
Orange Spice Controller - loose in good condition
007 Agent Under Fire - box and disc only, box has wear
Army Men Air Combat The Elite Missions - disc and manual only
Superman Shadow of Apokolips - CIB, also have a Nintendo Power poster to go with it
Tak the Great Juju Challenge - CIB
Teenage Mutant Ninja Turtles - manual only
Action Replay - manual only
N64
Army Men Air Combat - game and manual
Army Men Sarge's Heroes - game only
Army Men Sarge's Heroes 2 - CIB
Automobili Lamborghini - game only
Battletanx Global Assault - game and manual
Bomberman 64 - game and manual, game label has wear
Buck Bumble - game and manual, former rental copy
Diddy Kong Racing - CIB
Donkey Kong 64 - CIB with a damaged tray, no rumble pak
The high priority stuff, all should be CIB unless noted:
DS: Shepherd's Crossing 2
GBA: Fire Emblem cart only
GB: Kirby's Dream Land 2
GameCube: Baten Kaitos Origins
N64: Mario Party 2 box and game
Nintendo Power Volume 2-19 and 165 (also may be interested in other issues)
The rest: Pre-order bonuses
ACNH Target Journal
Fire Emblem 3 Houses pin set
Fire Emblem Fates keychain set sealed
Link’s Awakening HD GameStop Reversible 11x17" Poster
Puyo Puyo Tetris Target exclusive decals
Sonic Mania pin set
Yoshi’s Crafted World Target exclusive frame
Amiibo (want loose)
Poochy
Goomba
Boo
LRG Cards Cards for Flinthook, Furi, Slime San, ToeJam and Earl, Golf Story, Dragon's Lair Trilogy, PixelJunk Monsters 2, Lumines Remastered, Yooka-Laylee, The Escapists and Saturday Morning RPG Limited Print Switch Games (prefer CIB but also fine with NIB, also fine with Best Buy retail versions when applicable)
Battle Princess Madelyn Royal Edition
Bud Spencer and Terence Hill: Slaps and Beans
Duck Game
Evoland
Fox n Forests
Night Trap
Puyo Puyo Tetris big box with target exclusive decals or CIB
Shantae and the Pirate's Curse CE
Shikhondo
The Liar Princess and the Blind Prince
The Messenger cover art and manual or CIB (already have but looking for a nicer copy)
Tiny Metal
Wandersong
Other Switch Games (looking for CIB and clean)
Burnout Paradise Remastered
Captain Toad Treasure Tracker
Captain Tsubasa Rise of New Champions
Clubhouse Games: 51 Worldwide Classics
Cytus Alpha Launch Edition with soundtrack CD
Kingdom Majestic
Mario and Sonic at the Tokyo 2020 Olympic Games
Marvel Ultimate Alliance 3
Minecraft Dungeons
Moonlighter
MotoGP 20
Moving Out
No Straight Roads
Okami HD (JP)
Overcooked double pack
Pokemon Mystery Dungeon Rescue Team DX
Rolling Sky Collection
Rock of Ages 3 Make or Break
Skully
Sonic Forces Bonus Edition
Super Mario Maker 2 stylus
The Legend of Zelda Link’s Awakening Limited Edition (EU, Aus) box or CIB (already have but looking for a nicer copy)
The World Ends With You
Tokyo 2020 Olympics
Void Terrarium
3DS Games
7th Dragon III Code VFD launch edition - CIB or NIB
Animal Crossing New Leaf Welcome Amiibo edition - CIB or NIB
Beyblade Collector's Edition - CIB or NIB
Boulder Dash XL 3D - CIB
Cooking Mama 5 - CIB
Cooking Mama Sweet Shop - CIB
Disney 2-pack: Frozen Olaf's Quest / Big Hero Six - CIB
Etrian Odyssey Untold soundtrack bundle - Outer box or CIB
Etrian Odyssey IV big box edition - CIB
Etrian Odyssey V - loose
Etrian Odyssey Nexus - loose
Gardening Mama 2 - CIB
Jake Hunter Detective Story: Ghost of the Dusk - CIB
Kirby Battle Royale - CIB
Mahjong Cub3d - CIB
Persona Q2 - loose
Radiant Historia Perfect Chronology launch edition - big box with contents or CIB
Super Scribblenauts big box edition with pencil stylus and console case - CIB
Style Savvy Trendsetters - CIB
The Oregon Trail - CIB
Yo-Kai Watch 2: Bony Spirits - loose
Zero Escape Virtue's Last Reward - box or CIB
DS
Aliens Infestation - CIB
Bomberman Land Touch 2 - CIB
Bookworm - CIB
DK Jungle Climber - loose
Dragon Quest IV, V, VI - CIB
Fritz Chess - CIB
Gunpey DS - CIB
Harvest Moon Frantic Farming - CIB
Jewel Time Deluxe - box and manual or CIB
Maplestory DS - CIB
Okami Den - box and game or CIB
Phoenix Wright Justice for All - CIB
Pokemon Ranger Guardian Signs - CIB
Ragnarok DS - CIB
Retro Atari Classics - CIB
Sideswiped - CIB
Trackmania Turbo - CIB
Wappy Dog - CIB or NIB dog bundle in near mint condition or better
Zenses Ocean - CIB
Zuma’s Revenge - CIB
Any Korean region games other than Brain Age 2
Any guide books for Korg DS10 (i.e. the Performance Guide Book)
GBA
Boktai - box, manual, inserts or CIB
Boktai 2 - CIB
Bomberman Tournament - loose
Drill Dozer - A Girl and Her Dozer Mini Comic (the one I have is ripped)
Iridion 3D - CIB
Klonoa 2 - box, manual, inserts or CIB
Muppets Pinball Mayhem - box, manual, inserts or CIB
Pac-Man Pinball Advance with exclusive bag - bag only or CIB or NIB
Pocket Music (EU) - box, manual, inserts or CIB
Sheep (EU) - CIB
Sonic Advance + Sonic Pinball Party - box, manual, inserts or CIB (also interested in the separate releases)
Warioland 4 - CIB
GBC
Kirby Tilt n Tumble - box, manual, inserts or CIB
Monster Rancher Battle Card - manual
Pokemon Yellow Spanish Version - CIB
The Legend of the River King 2 - box, manual, inserts or CIB
Top Gear Pocket 2 - box, manual, inserts or CIB
Wario Land 2 - CIB
Wario Land 3 - box or CIB
GB
Defender / Joust - manual
Hatris - CIB
Kirby's Block Ball - manual
Kirby's Star Stacker - CIB
Pinball Dreams - registration card, poster
Pinball Fantasies - manual and other booklets
World Bowling - manual
Zoop - manual
Wii U
Wii Party U - CIB
Wii
ABBA You Can Dance - CIB
Babysitting Mama - CIB or NIB bassinet bundle
Bit.Trip Complete - CIB with soundtrack
Donkey Kong Barrel Blast - CIB
Dragonball Z Budokai Tenkaichi 3 - CIB with bonus disc
Fortune Street - CIB
Pandora's Tower - CIB
Top Shot Arcade - CIB
Toy Story Mania - CIB
GameCube
1080 Snowboarding bonus DVD version - CIB
Beach Spikers - CIB
Beyblade V Force - CIB
Cel Damage - CIB
Doshin the Giant (PAL) - CIB
Mega Man Network Transmission - CIB
Phantasy Star Online Episode 1 and 2 Plus - CIB
Pro Rally - CIB
SEGA Soccer Slam - CIB
Smashing Drive - CIB
Ty 1, 2, 3 - CIB
Viewtiful Joe Red Hot Rumble - CIB
Virtual Pool - CIB
Zoocube - CIB
N64
Everdrive X7
Densha de Go controller either loose or CIB
Hey You Pikachu! - box, tray, manual, microphone holder, yellow wind screen, etc. (I already have the game, mic and VRU)
Space Station Silicon Valley - box, tray (can be poor condition)
Tetrisphere - box, tray, manual
The New Tetris - CIB
Also need a standard tray that will fit Diddy Kong Racing
PS3
Best of PlayStation Network Volume 1 - CIB
Boku no Natsuyasumi 3 (JP) - CIB
Disgaea D2: A Brighter Darkness - disc
Disgaea Triple Pack - CIB
Earth Defense Force 2025 - CIB
Earth Defense Force Insect Armageddon - CIB
PS2
Godzilla Save the Earth - CIB
Gradius 3 and 4 - CIB
Naval Ops Warship Gunner - manual
Shepherd's Crossing - CIB or NIB
Xenosaga 1, 2, 3 - CIB
PSX
Army Men: World War - disc only
Konami Justifier Lightgun(s)
Official mouse - loose or CIB
Strategy Guides
Gotcha Force
Super Mario Odyssey
Super Mario RPG
The Legend of Zelda Oracle of Ages / Seasons Nintendo Power
The World Ends With You
Xenogears and Xenosaga 1, 2, 3
I'm happy to look at lists, but these are my priority wants.
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Augmented Alt Character Farming for Independence Day as Summoner
Credit to Maple_'s original post on the profitability of Independence Day farming with alt characters but I believe that you can augment the original process to keep weeklies and summoner loot in mind. The reason why summoner mains would want to spend some more time per burner alt is because of one French bitch named Pietro being the sole source of repeatable support rolls, but only when you reach MAXIMUM friendship with him once per character. Finally, this guide also accounts for the fact that Weekly ARKS quests give a massive bonus to level 50 characters and will provide additional steps for your alt farming to account for weekly missions. By farming alts, you can stand to gain the following every day
~70 Photon spheres
50 MEL, TEC, RNG, and DEX mag food devices
~2 million meseta, double that if doing weeklies on that alt too
1 support roll
35-45 or more glory badges
1 Salon Pass
1 Augmentation +40%
~10 EX-cubes
3-4 lambda grinders
10 or 20 of A-C capsules
And some more bonus goods I may be forgetting
Step 0 It pays to prepare
Remember that this method is ONLY available if you only have 2 or less occupied character slots, you can buy additional characters with AC but those additional characters do not represent additional slots!
On 1 or 2 days before the weekly reset, keep in mind that this character will be here to stay until said reset occurs so that you can cash in your extra 2 million meseta
It will pay off to prepare 2 pieces of junk armor level 1 characters can equip in your storage (you get the third piece, sub: weapon barrier as a very early quest reward and can eventually just store 3 weapon subs for future characters)
Progress story mode to at least the end if Ep 3 Chapter 1. This should give your alts enough XP to reach 20 without even leaving the lobby
Already be on top of Yerkes material farming. With daily alts, Yerkes' quests become daily too instead of weekly
Store all other characters' harvesting/fishing supplies, fresh level 1 characters are the most efficient harvesters
MINOR buy some Alba knuckles for storage too
If you have a player shop from premium or fun scratch tickets, it really helps but is totally optional. If you do alt farming long enough, you will have more food devices than actual mag levels you can upgrade (it takes 550 to level a mag from 1) and your extra spheres can be converted into more food devices too, which make major bank in personal shops
VERY OPTIONAL: harvest a million forest tomatoes; it's more convenient to just buy tomato salad
You can also have some ruins sashimi prepared to further augment your burners' harvest ability
EDIT: Buy a tomato salad and craft/buy an Enemy Slayer ring +1 (it has to be +1 exactly) at some point and have them in storage
Step 1: Talk to NPCs and get ARKS rewards
Spam enter to get the talk to Afin quest, then do all of Afin's quests. This is why we have junk armor prepared, so we can do Absolute Unit right from level 1, since its arks quest blocks progression to almost every other arks quest reward
Talk to Cofy and finish all 4 of her quests, then talk to Echo as well
After completing all of Afin's, Cofy's, and Echo's orders, there should not be any more blockage on ARKS quests, spam enter on your ARKS rewards and reach level 20
Talk to Pietro and take his first order, talk to Hans and take his orders to kill 60 volcano dragons and the volcano boss
Step 2 Preparing for subclassing
Talk to Cofy again and she should have 3 new orders, accept all of them and finish auxiliary and subpallete quickly
Don't forget to spend your class skills, use the standard SuFi build
Do an actual quest and go to Time Attack Naverius and fight until you kill the preprogrammed gorango that appears in the first area, then abandoned the quest
Go to Pietro and get his new client orders quest line, including most importantly the quest to get his partner card
Take a drink from the med bay and enjoy your free grinders from your daily ARKS mission, they will be important later
Your second quest is volcano easy mode, this time you fight till completion, bring some FUN point bots too. In volcanoes, you are looking for a fodran (they almost exclusively are in area 2) and your first quest from the Independence Day boss killing quest line
In quests, I always pick up eggs and ??? eggs (I'm also picking up 7*+ weapons now for nemesis grinding) but in early quests, you also want to pick up every weapon you see. If this is a weekly run, hatch violet and synchro for yourself to save some meseta, otherwise send all the eggs to your main
Go to Cofy and take your subclass, it's going to be fighter, the standard SuFi build is fine even though we use fighter main class too in this guide because the only thing our fighter will kill is level 1 zaudans anyways.
Step 3: The Cafe saga: we go to the cafe first to get a major funds injection and to give your harvest/fish meters time to top off, as well as to unlock the Urgent Quest arks mission earlier
Skip the cutscene, and take 1 random franca procurement quest, doesn't matter which one, it will be important for later
Take purple girl's harvesting quest. Then go to some random planet and harvest and fish once, then abandon that planet to go back to the cafe and continue purple girl's quest chain
Her next quest is making a Boosted Enemy Slayer ring, specifically the only ring that costs only 3K and 3 naverius rocks (she also gave you 3 rocks exactly, hmmmm), finish the quest buy either making the ring or retrieving an old BER+1 ring from storage and take her cooking quest next
Now, having hundreds of tomatoes on hand isn't likely so we take a detour and go to Yerkes for his quests and much needed funds
Take from storage: yerkes items, 15 meat and 3 potatoes (double meat and potatoes if it's a weekly run character), xp boosters, pickaxes, fishing rods, stamina drinks, alba knuckles if present, 10 tomatoes/1 tomato salad if present, BES Ring +1 if present, ruins sashimi if you have any
Turn in Yerkes quest, THIS is how alts can cheese a good portion of their income since the alt deletion request timer is daily vs Yerkes' weekly timer, we should have zero funding trouble now for our character's mayfly lifespan
In the personal shop, buy: tomato salad if needed, alba knuckles if needed, heartless impact PA of level 10 or less, 2 weapons with the same name with an element level attached (and make sure at least 1 has 1 affix or more; it doesn't matter if elements match or not, just that both weapons have an element), and 1 random enhancement fodder weapon if you didn't find any from questing. If you actually do have a million tomatoes, exchange 10 of them with the cooking NPC for your salad. IF WEEKLY: buy violet, synchro, and up to 10 grinders too (you want 20 in inventory, 1 for enhance quest, 1 for boosting element quest, 3 for ring enhance quest, 5 per pet)
Turn in the salad to purple girl and get her final quest: enhancing a ring; you should know have all but 1 cafe arks rewards and spam enter again, this should also unlock the salon arks quest and urgent quest arks quest too more conveniently
Step X: Urgent quest
When we get an urgent quest shows up after we get the corresponding arks mission, we drop everything and do it, waiting for UQs is incredibly inconvenient when we want this character deleted ASAP and only want to have it registered for 5 hours max
If its virtual planet, try to do that one 3 times for an extra 10 glory badges but it's not that big of a deal
Virtual planet, wopal, and apple's doritos are especially convenient for working toward the Boss Kill quests of the event, claim these quest rewards as they show up because they block each other in progression I.E. if you kill 6 bosses for the salon pass but don't claim it, additional boss kills do NOT count towards your Augment +40% reward
Step 4: Shopping plaza and your auxiliary
Go to Xia before you forget her and talk to her twice to get her orders, accept both and turn in your meat
Go to Jan and complete his weapon and social quest lines (why game, why can I not accept all of Jan's quests at the same time). THIS is why you have a random weapon and 2 Same Name weapons but walking back and forth between Dudu and Jan gets old fast regardless. Enhance your harmonizer with the fodder, enhance your Same Name weapon with its twin, and affix your gunblade with the resulting element boosted weapon while walking back to Jan in between all steps
While you are here, you might as well enhance your ring too, it should be eligible for level up if you were wearing it the whole time and you will have the rocks available from purple girl's reward. DO NOT ENHANCE BEYOND +1 however, since purple girl's quest only accepts completion if you own a BES+1 ring exactly.
Spend your remaining 5 grinders on 5 xp eggs and feed them into Wanda. If weekly, buy xp eggs for synchro and violet too
Make sure your arks rewards are completely cleared, then talk to the salon lady and make an auxiliary (mine are usually default male human hunter #1 named asdf) and claim your next arks reward: for your auxiliary, you will be double checking your arks rewards between every step so you might as well finish the low hanging fruit quests too like checking out the lookbook or the group chat. Checking out lookbook and talking to the Salon lady notably gives you 3000 fun points.
Go to your personal quarters (available from quick menu) and place your auxiliary console and summon them, claim the arks rewards for 30 photon spheres
Send them on the random franca quest then claim the arks rewards for 30 more spheres, then cancel the search and ditch the client order, the client order space is going to be convenient for Step 5
Step 5: Gambler's paradise
Enter the casino, skip the cutscene, and claim the arks rewards, it only blocks the Talk to Chip quest for a few XP but might as well unblock it
Talk to the casino quest man and take: exchange casino coins, play rappy slots, play black jack, play mesetan shooter, play arkuma slots, take a free drink, use balloons, kill nyau in shooter, kill 3 kings (longest quest but awards a caramel cube), and maybe find graffiti if you already know where it is
Exchange your 500 coins, take your free drink first for marginal (maybe fake?) benefits, and make the rounds with the each casino game, as long as arkuma slots is before black jack before mesetan shooter and you claim your arks reward in between each game, with rappy slots being played at any time. Arkuma Slots' Independence Day event gives 3 more coin passes and unlocks Black Jack's event, Black Jack's event gives 30 glory badges and unlocks Mesetan Shooter's event, Shooter's event gives a triboost.
Even if you only have 500 CC somehow, it should still be possible to do everything, since arkuma slots' event gives another 300 CC to fund all other games
Mesetan shooter is the most optional game; if you don't really care about caramel cubes or triboosters, just play bronze and get out for 2/5 mesetan related quests (I'm assuming anyone can kill a nyau) or alternatively skip this game entirely. If you do care about the caramel cube, play silver until you get 3 king kills, it may take 5-20 minutes
After turning in your boatload of gambling quests, another optional quest appears to score 500+ on arkuma slots. This is pretty easy so I usually take a quick detour to do that as well *Get back to the cafe to finish purple girl's quest line and claim the remaining arks rewards, then go to the gate area and spend your skill points and save your build because YES, this 3-5 hour long character does in fact use multiple builds.
Step 6: the home stretch to mag devices and independence but not the end
Remember Pietro? We still need his friendship card so go do Nightfall Province hard mode (your 3rd or 4th real quest if doing things right) real quick along with any matching client orders, bring the fun bots and START USING XP BOOSTERS, we need them to reach level 30
Friendship with Pietro achieved! Now bring him with you for every quest from now on, we aren't truly grinding his friendship yet but might as well start chipping at it
Get back to Xia if you killed enough falspawn (otherwise, run Ruins Normal and abandon it) and take her next set of orders, turn in your potatoes and get 1 more stamina drink
Go run the first recommended quest quickly on Normal, grab the 3 triboost quests and enjoy more marginal boosters
GIGA HARVEST: (can actually be done any time after Step 3, just posted under Step 6 since it gives xp too. Optimally done when not using an xp boost or if you have enough xp boosters/photon spheres to not care about wasted boost time, especially since you can trade your several spheres per alt for 75% XP boosters) go to your target harvesting planet on normal mode with 3 bot bodyguards, all your harvesting supplies, and a relatively clean inventory (at most, 40/50). Fish until a fever, then harvest and laugh as you level up and get free 100 stamina incredibly frequently as a level 1 harvester. In-between fevers, use stamina drinks to top off both meters and repeat the process until all harvesting sources are gone. You always want to harvest during a festival, fishing is just a means to power up the fever. This process may take up to 30 minutes if particularly lucky/unlucky.
XP egg shopping trip: top Wanda to 40 with XP eggs, repeat for viola and synchro if weekly
HOME STRETCH: Harukotan Rush Practice normal/hard mode, take all the matching client orders, bring Pietro and 2 FUN bots, pop your xp/tri boosters and repeat until you have both level 30 and the augmentation pass; 100 enemies and 3 bosses per run is very efficient for both goals; use hard mode if you need XP more, easy mode if you need boss kills more. This step may be unnecessary if you get lucky with urgent quests though, and the highroll assumption is that you only finish rush practice runs after you finish the urgent quest so UQ runs can count towards boss kills too
Step 7: Fuck you Pietro, my best friend
Now onto the main difference between my run and maples, support rolls are limited to 1/character but getting there is still tedious and some may rightfully be inclined to skip this step entirely and I would not blame you. Friendship builds with S rank quests mostly and the most efficient way to farm S ranks is to do Supress Zaudan, the first ARKS subquest, ad nauseum on normal mode with only Pietro as your partner, rushing to the end of a small map and killing 4 purple monkeys over and over again until you reach 10 friendship bars. Ugh.
For this final stretch, we will swap to FighteSummoner and equip our Alba knuckles, then put Heartless Impact on right click so that we can at least dash through this drudgery
We go to Supress Zaudan, pop a podcast or netflix, and go on autopilot for an hour, occasionally popping outside the gate to get a friendship gift. "Retry in current block" is your friend here
It appears you need to kill at least 3 normal mobs in addition to zaudans to get S ranks but don't sweat the occasional A, we are going for speed not quality and will be getting plenty of incidental kills anyways
Step 8: Why are we here, just to suffer?
If your character somehow overshot to 40 or is on their way to 50, go do Cofy's advance quest quest line as each one gives 10 capsules upon acceptance
Take her first advance quest quest, kill the Udan, abandon the quest, get Cody's new quest to kill a deeg, go to volcanoes to just kill deeg, accept Cody's last quest than abandon it without even going to the desert
If this is the day before the weekly arks missions reset, your goal is now level 50 and Step 8 now happens before Step 7 but we still abandon those first advance quests
Your build actually matters now so go do pietro's skill point quest, preferably when it can still count towards boss kill quests
We now do the classic floating facility XP grind, preferably with Pietro and 2 real people but those real people may have some complaints against a bot so you wont always be able to have both
At level 45, if you still have boss kill quests, do pietros 2nd skill point quest but otherwise skip it
at level 50, take Pietro's quests to kill super hard enemies with Wanda, viola, and synchro
Take your new weekly missions when they come and try to time them to be accomplished before the Zaudan grind if possible so you don't waste as much time
Step 7 is moved to here now, but now you have to run them at super hard and finish the 60 kills requirement for all 3 pets, yaaaaaay. At least once you finish Pietro's quests, you can swap back to normal mode
Sorry for posting this the day before weeklies reset but there should be another weekly reset before this event ends too
An extensive list of features I would like to see implemented into TC2 or any future titles.
This list will consist of the beginnings of an outstanding open-world racing game from many of the features I've conceptualized. I've always had a thought/fantasy in my head of taking some of the best features from many racing games and rolling them into one fantastic game. There have been so many quirks and great things across many racing games and even non-racing games that could be implemented into other racing games to improve upon games. I think some game developers and creative directors owe it to themselves to play many other racing games themselves to draw inspiration from other games and they should directly use polls in social media to see what people want the most, so resources can be allocated in that direction. I will refer to many games throughout this as I feel a lot of racing games (and other games in general) made over the last 15 years or so have features that could contribute to the concepts that would create a great game. Game abbreviations will include MC (Midnight Club), NFS (Need for Speed), TC (The Crew) FH (Forza Horizon), FM (Forza Motorsport), GT (Gran Turismo), GTA (Grand Theft Auto) and TDU (Test Drive Unlimited). This list will not be suggesting any locations, vehicle or part manufacturers directly unless something is used as an example, this is just features that could be incorporated upon a base game. Developers will obtain whatever licenses they can and I don't see this as a thing to extensively cover. An example is that we would all love to see Toyota, but obtaining their license recently has been difficult for many companies. One thing that I can't speak of as I have no personal use, is steering wheels. I'd like to hear some feedback on how to create the optimal steering wheel experience in a racing game. Physics: Driving physics control the entire driving experience of a racing game so these are ultimately the most important thing to get correct. There have been many games that have gotten so many things right with a mediocre or worse physics system that detracted from the experience so much that the legacy of the games it applies to are tarnished regardless of how many other things are done well, with TDU2 is a great example. Ideally, they would be on par with FH4. Some extent of arcade physics would be nice, but not to the extent of some of the Ghost produced NFS games to where there is some oddly conflicting attempt of two physics systems fighting each other to determine if you are attempting to drift or grip. There would be a difference in the feeling of drivetrains and the AWD wouldn't be dominant over RWD in paved road scenarios, tuning and efficient driving could make RWD better due to the car being lighter. Controller mappings/settings: I will continue to reiterate the ability to customize things to the user's liking should be the biggest priority in many categories. The ability to enable and disable vibration in the handles and triggers individually would be nice. It's good to have the choice setting of linearity and inner and outer dead zones. I will be using an Xbox controller for my ideal pre mapped settings. I think FH4 has the best control scheme, but could still use some improvement (and features). To maximize the inputs available, the photo mode should be accessed through the start/pause menu, rather than having them mapped to buttons that could be useful for other functions. The standard LT brake, RT accelerate, LS steering and RS camera (with the click of it being a 180 degree look back) are a very simple base scheme. LB to use the clutch, X and B should be downshift and upshift respectable, RB for the handbrake, A for nitrous, Y for rewind, LS click for the horn, the "select" button would be for interact/map when there's nothing to interact with, left d-pad would function the same way GTA5's would regarding the radio (including holding it + RS to select a specific station), down d-pad would function as FH4 does, where you can choose telemetry or a gps assistant, up d-pad could enlarge and extend the mini-map to give an idea of what is ahead. right d pad could pull up a list of mini functions, such as blinkers, headlights, windows, convertible roof, neon lighting, engine off, hydraulics, air bags, cruise control, etc. Map/Environment: The map can be a real place or a fictional place. Being able to visit a real place from the comfort of your home is nice, but visiting a fantasy land with no creative restrictions would be nice. Some really cool things that were imagined could happen because there is no need to resemble a real place. Day/night cycle with a weather cycle depending on which part of the map you are on, where snow can be on top of mountains. The map needs to be large, no smaller than FH4, ideally larger than the individual TDU2 maps with little to no exploration restrictions. I'd like to see a couple very long straightaways or near straightaways to allow cars to top out on speed. This could be combined with a highway loop system that can wrap around a large portion of the map. Beaches, bumpy terrain areas for intense offroading and of course tunnels for the sound of engines roaring through and echoing. A moderately large mountain would be cool for a hill climb and maybe somewhere to descend from the mountain with multiple consecutive hairpins from the mountain would be nice for drifting. I’d love for the map to have spots to evoke nostalgia for many of us that have played many racing games throughout the year, with an example being when I played TC1 for the first time and I was in LA, it brought back fond memories of MCLA. Even some areas do not have to be specific, but some areas on TC2 reminded me of the speed challenges on NFSPS. Having a/a few tuning shops across the map would be really cool, along with a few NPC cars completely RNG based on model and visual customization so that every time you visit the tuners, you see something new so the tuner feels less stale over time. Barn finds/TDU2 style wrecks. Having racing tracks incorporated into the map that are accessible while in free roam and used for races would be cool, like TC1/TC2, especially an oval track with an optional infield layout. Having a parking garage or two would be nice as you can do many things with them. I liked how there was one incorporated in MCLA and NMFSMW(2012) provided a good experience while in them. We should have a GTA5 style 48 minute irl day/night cycle with about 10 hours in game (20 minutes irl) of nighttime and 14 hours in game (28 minutes irl) of daytime to provide a balance most would find enjoyable. While viewing the full sized map in the menu, we should be able to zoom out a lot or zoom in to nearly street view, like TC2. Roads need to have believable lane width, unlike how the lanes have become wider and wider every FH installment. We should have some back roads that are very slim and have room to accommodate one car width covering both directions. Gas/petrol stations are nice to see as that is something that some games don't include enough. The planes flying in TC2 add to the immersiveness. Having an airport with a long airstrip is something that is seen as important. It was a place for people to frequently congregate in GTA4/FH2 and the lack of a nice, unobstructed airstrip in FH4 is seen as something that's a letdown. Real life traffic cars with several color options each to increase immersiveness, also cars represent surroundings (taxis in the city, utility vehicles in a rural area, etc). Having pedestrians on foot can also add into the immersive feeling, including them reacting to your presence by having dialogue and running away if you're being reckless. Some places will be in various stages of construction (similar to GTA) and over the course of updates they'll come further along and finish construction and some will become interactive spaces. Some places will also become the sights of demolition. Camera settings: Getting the right view and feel for cameras is important to giving you the most comfortable experience to get the feel for where your car is at and focus on surroundings in the way that is desired. Importantly, having bumper, hood, cockpit (with and without steering wheel) and chase cameras is a great start. There should also be an "action" camera with additional sense of speed, sensitivity towards turns, etc. Although this isn't a racing game, Rocket League inspired me to take a deeper dive into the thoughts of camera perspectives. Adjusting RL camera settings can assist your ability to be aware of surroundings and I'm sure the same would apply to actual racing games. Settings for RL that would be nice to apply to racing games would be the ability to turn on or off camera shake upon collisions, the FOV, distance of the camera away from the car (and distance gain relative to speed, if desired), camera height in relativity to the vehicle (could be important with SUVs/trucks) and angle at which the camera points towards the ground/sky. I'd like to see settings to turn vignetting and motion blur from a 0-100% scale. This effect is often used to create a sense of speed, but is often found to be disruptive towards viewing surroundings and braking zones. As I feel this would pertain to the player's perception/camera adjustment, I think the cockpit views should contain an adjustable seat, such as TDU1. Keeping something like the drift camera for cockpit views, along with the settings they have related to it in FH4 would be nice. User interface/HUD: I think being consistent to many other racing games would be good in many ways. Ideally, the ability to adjust which corner things are in would be the best, but if the customization wasn't an option, this is how I think it should be. Having the speedometetachometeodometer in the bottom right would be nice, along with the ability to display it in an analog or digital format, such as FH4. The map should be on the bottom left and should have two levels of details for options; one being a minimalist design with no border that gradually fades out (similar to Grid Autosport's track layout minimap, mixed with the off road icon detail of FH4). The second map option should be similar to a mixture of NFS Heat and TDU1 in terms of borders on the mini-map and detail to show side roads/terrains. The ability to adjust the map rotating or not would be nice. We should also be able to see our recent driving path in a thin line on the map, such as TDU2. The race position should be in the top right and all other race details (total time in race and sprint race % or lap count, best and previous lap) should be in the top left. Another thing that could add into the immersion would be changing the opacity of the HUD, from 0-100% so you could make it mostly transparent, but visible enough to be useful if that is what is desired. Having an odometer built into the HUD would be nice as well. Games such as TC2 have the speedometer and mini-map flipped from the standard positions and it is a minor grievance. The speedometers in non-cockpit views should be able to resemble the car's actual speedometer as seen in TDU and NFS Shift. We should be able to filter the map well when in that menu, similar to FH4. Event Types: Blueprints (FH3), random events where you can taxi or tail someone (TDU2), Drag races with proper street light, track light or an NPC human signaling in the middle of the road making the countdown (also with burnouts like NFSPS), score based drift racing, sprint races, circuit races, speed trap races (NFSMW), pink slip and money wager races (MCLA), unordered races (MC3), rivals (FH3/4), true street races and official sanctioned races (FH3/4 and NFSH) and end the game with a goliath type of race (FH3/4). Off road racing in the form of sprints and circuits would be nice. Bringing over speed traps, speed zones, drift zones and danger signs/long jumps from FH4/NFSH would be nice. Removing the potential disruption of traffic would be nice by ghosting vehicles in these situations, as FH4 has done. A route creator along the lines of MCLA/FH4 would be nice with the ability to add/remove some objects like barriers and ramps. The TDU2 style limited time events would be cool. Maybe a certain event would be worth double money or level progression. Some of the limited time races would utilize the places being constructed and demolished. Online Play: Free roam such as TC2/FH4 in terms of grouping with friends is ideal, but have the option to have private lobbies (up to as many players as the developers can make work) and the ability to search for public free roam lobbies based on preferences of drifting, car meets, cruising, etc. Free roamers should be able to disable or enable collisions with random players not in their group. Lacking the collisions removes some of the immersiveness and the ghosted appearance ruins things such as drifting tandems and trains with random players. Something similar to Forzathon from FH4 could help players unite and group together and optionally have something to do in the lobby every hour. Ranked and unranked playlist organization like FH4, but make completely separate on and off road playlists for online along with a voting system for the class of racing and location. Online race collision penalties and ghosting similar to FH4. Free roam quick 1v1 wager races against other players in cruises. We should have the option to play through the campaign in a cooperative fashion, similar to FH4/TC2. Cross play would be nice to implement. Driving Features: Race Driver Grid style rewinds as they're probably the smoothest working rewinds compared to the segmented rewind system in other racing titles. TC2 back on track compared to FH4 weird reset, FRIM (TDU2)/skill chain (FH1-4) in freemode to reward in small XP/money. The ability to enable settings on a 0-100% slider would be nice as well as a detailed damage model. The ability to render in more tire smoke than other games would be nice. I'm aware it requires a lot of system resources, but I would like to see how far it could be pushed on next generation consoles/and always-improving top of the line PCs. Using the car with manual transmission would allow us to put the car in neutral. Some vehicles with visible engines/engine components have a noticeable shake while idle, so seeing that would be nice. Being able to enable/disable fuel management (both for cruising/racing) would be nice, along with gas/petrol stations to refill the fuel and nitrous (just a drive-thru required). Slipstreaming other cars will make your car faster, not give nitrous like NFS. Nitrous should slowly regenerate like NFSMW2005, where there is also a slight delay for it to begin regenerating again, unlike TC2 where it begins regenerating immediately. Difficulty settings to lower driving assistance, if desired. Wipers operating along with rain buildup would clearly add some realism. Reversing your car would add a backup camera in place of the infotainment system displaying the map until you've left the reverse gear. While driving in the cockpit, the wheel needs to be given a 900ish degree rotation from lock to lock to add into the realistic feeling of being in a car. Non-Driving Features: Players should be able to enter their homes similar to GTA5 and TDU2 and they should be able to have a vast array of customization for their house and a trophy room, which can be earned from high tier sanctioned races/tournaments (inspired by NFL 2K5/Auto Modellista), photos taken in game can be framed and displayed around the house (TDU2) and multiple garages and garage types like TDU/GTA along with the ability to interact with and move cars around different garages and spaces within the garages. The ability to test drive any car at any level of progression and visit themed new dealerships and used dealerships would be cool (TDU/TC). Character customization would be nice to control the appearance of your character, such as a plastic surgeon and clothing stores. The ability to control blinkers, headlights, windows, convertible tops/sunroofs, neon lighting, turning the engine off, operating hydraulics and adjusting air bags. Having a large variety of standard and gimmick horns. Using horns to control police lights to flash rapidly upon the horn being pressed, along with the siren remaining operating upon letting go of the horn. The internal navigation/infotainment screens of cars show the in game map/gps (TDU2). We could see the drone from FH4 return as it’s a good way to view tricky areas and get a live view of other players without obstructing them. Wheelspins (FH4) exist, but guarantee car or money and have the potential of earning clothes as a side bonus. We could maybe have a casino (similar to TDU2/GTA5) with various attractions, such as slots, a daily wheelspin for a rotating car weekly, the ability to bet on real life PvP races that the large room would randomly put you into spectate and other casino based activities. Our character shouldn't be mute throughout the story, we should be given a few voice choices for a little more personality for our character (similar to how Saints Row operates its voices). Car clubs would be cool, similar to FH3, along with leaderboards based on the clubs. Oil changes at the performance shops and car washes would be nice. Garages/dealerships and tuning shops will have various ambient noises (hydraulic lifts, airsaws, torches, metal slamming, etc.) and subtle music. Photo mode: This deserves its own category and also can help a company market the game by users sharing their photos if the mode allows such great photos people will be prone to sharing them. We should have a filtetime of day/weather system like TC2. The focusing and motion blur of FH4 is well executed. We should be able to zoom in and out (adjust focal length) without it altering our field of view. We should be able to apply different lens effects, such as fisheye, rectilinear, etc. The camera should have the ability to position freely, in terms of raise, lower, tilt, rotate, etc. The maximum height for the camera needs to be much higher than FH4. The camera should have the potential to be on a gimbal, so it can remain even while a car is going up and down a hill to emphasize how drastic the ascent or descent is. All these features on top of standard stuff such as exposure, saturation, etc. Also, the live rewind and fast forward again option in TC2 is amazing. It’s easy to miss that perfect single frame shot on other games, but the ability to do that solves it. Soundtrack: It needs to be eclectic with hip-hop, rock and electronic (maybe 2 of each) like modern and classic hip-hop and rock and electronic can be split between chill and hype. Maybe we can get pop, country and classical stations? Have a mix of some lesser known songs and also some billboard topping hits. Don't have stations where many of their songs sound very similar. Something great that could be added could be Spotify integration if any company can figure it out/contract Spotify. Groove integration was a good idea on FH, but Groove wasn't successful. Having the ability to fully mute all music sounds would also be nice (unlike FH4). Vehicles: As I said, I will not be going over brands, but I would like to see a variety of entry level cars, sports cars, super cars, hyper cars and full on race cars. Concept cars would be great, as they are seen in limited fashion on most open world titles. I'd like trucks and SUVs as well for off roading and to maintain a wide variety of vehicles on par with FH4. I’d also like to see a vehicle categorization similar to FH4 (i.e. Hypercars, classic muscle, etc.). While I'd like to see a variety of vehicle types, I'd still prefer to see quality over quantity. Each vehicle needs to be replicated well and many should have extensive customization. We should be able to favorite cars and also choose a random car (totally random or random from favorites for whatever vehicles are applicable to the given event or freeroam. We should be able to tag vehicles as designed for off-road, wet driving, drifting, drag, etc. These will just be two examples, but we should be able to provide donor cars to speciality shops and convert them into improved, rarer editions. Two conversions that I'll reference would be converting a Porsche Carrera GT into a Gemballa Mirage GT or a Mustang GT into a Saleen S302. A growing variety of vehicles over the course of time, similar to FH4 and TC2. Visual Customization: No visual adjustments will relate to performance gains or losses (i.e. camber, wheel swaps/sizes, bodykits, etc.) other than you will need to equip some form of spoilewing to adjust rear downforce. We should be able to set wheels smaller than stock, as well as larger. Track width should be an option with multiple sliders (like NFS2015). We should be given manufacturer options for paint, wheels and interior choices, etc. (TDU2/TC2). We should be able to save paint colors (MCLA), instead of just having them in recents and eventually disappear (FH). We should be able to adjust trim as chrome, titanium, gold, black, etc. (MC3) The paint options of NFS Heat and MCLA would be nice, such as gloss, metallic flake with size options, carbon fiber varieties, chrome, matte, satin, fading from left to right as well as top to bottom and the ability to add multiple colors in a color shifting paint job (MC3), colored nitrous (MC3/NFSH), colored tire smoke (GTA5/NFSH) and backfire (NFSH), tire design (MCLA/NFSH), wide body kits (both from manufacturers and developer designed), bumpers, spoilers/wings, skirts, mirrors and fenders (non real life brands can autosculpt like NFSC). Neon colors designs and patterns (TC2/NFSH), hydraulics (MCLA) and airbags (MCLA/NFSH) Brake calipers should be able to be from brands (MCLA/NFSH) or painted (TC2). Interior parts such as steering wheels and seats (MCLA), along with materials, alcantara, suede, leather, plastic, carbon fiber, chrome, etc. (TC2). We should be able to chop the roofs of some vehicles (MC3). Cars have individual licence plates and can get multiple states/countries given they fit the spacing allocated on each vehicle for them (MCLA) Tinted headlight and taillight housings are great options along with light bulb temperatures. Although it isn’t the taste of many people, we should be able to do all kinds of unique styles, such as monster truck (or at least an extreme lift), donk, bosozoku and even NHRA style drag body modifications (with optional wheelie bar) for some of the vehicles you would see them on in real life, but modifications this drastic will impact performance and vehicle hit box/collision physics. Vinyls on widows should be a thing with the ability to make vinyls able to utilize different paint materials (NFSH). FH4 has the numerical system to mirror and scale things fairly well. I’d like to keep the placement system of FH4. Also, the FH4 marketplace to download tunes and designs is the best I've seen, so that can be duplicated. As this will blanket all of the above, some customization parts should be recommended by a popular magazine or website. MC3 did this with Dub and created a fantastic game with a lasting legacy and many of the style options were relevant when the game was released and for a while after. We should be able to adjust tire width and profile, similar to MCLA. The ability to paint engine bays and accent parts would be nice, similar to NFS UG2. Custom exhaust tips/mufflers would be something nice that many other games have incorporated. Performance Customization and Tuning: PI system like Forza with classes (but actively tuned for balance), different turbos for rpm ranges/turbo lag, supercharger. We should have different tire compounds, even being able to set for front/rear separately. As mentioned earlier, a RWD car that is tuned well and driven well should have the potential to beat an AWD vehicle due to it being lighter. Keeping the tuning settings of what you can adjust would be ideal. We should have the ability to combine the live tuning of NFSH, but enhance it while at a test track (with an off road area in the middle) connected to the tuning shop. You can isolate many tuning options and slide them around while hot lapping. I’d like the ability to run fat rear drag tires, unlike FH4 where it’s just a tire compound. Audio: This is something that will be very important to many, so great sounds like the noise of turbos on NFS2015 and raw engine noises of FH2 and other games held to a high standard will be important to nail. Exhaust tuning from NFSH was nice, but I would like to see a little more of a difference in the sound with this idea further improved. Getting the proper transmission noises can be useful for cars on top of just the engine noise. Tires skidding is nice noise to get correct for realism as well. Having nice ambient sounds will also be important for immersiveness, such as birds chirping, waves washing up on the beach, wind noises and great echo sounds for traveling through tunnels or densely surrounded areas, such as down a row of highrise buildings). Other than making a car sound how it sounds and making realistic sounds for the environment, there is not much more to be said. It's a moderately limited description, but still something that is pivotal. Story/post launch content: I would like to see a sense of progression built up throughout the game by starting in a low end car as someone who freshly arrived in the are the map takes place in (MCLA), maybe the antagonist could be someone who scammed you in a previous city or dismissed your talent at the beginning of the game. For me, the outright story isn't too important, but can contribute to how much you will enjoy a racing game. Any DLC map expansion needs to be seamless and not require a separate load in, similar to Burnout Paradise Big Surf Island bridge or (MCLA South Central expansion) and unlike FH4 Fortune Island. The 1000 Club was a great thing that occurred on FH1 that would be nice to bring reason to use every car and for the 100%ers to have something else to chase. Police are something that hasn't been done extremely well in a racing only game in a very long time, in my opinion. I would ideally focus on everything else before attempting to add police in. If they were added in, something along the lines of NFSMW (2005) would be nice, but with higher stakes. We should have an end-game hero car, similar to the M3 GTR from NFSMW, but make it a car that isn't already iconic from another game, movie or real life racing, as people wouldn't think of the hero car associated to this hypothetical game, but related to whatever it was previously iconic in, as whatever work that went into making it that car would go to waste as people would want to overwrite that design. Alongside the hero car, we should also have a couple cars that are unique variations of pre-existing cars (Dub Edition cars of MCLA) for other special events (MCLA hard tournaments/FH3 street race bosses). The post-launch support needs to be good, unlike NFSH. Adding cars monthly would be a great start, along with any necessary QoL updates. Sorry for any formatting or grammatical issues. I’d like to hear any additional features to add into racing games from the feedback of other people or changes that they would prefer. Also, if there are any ideas in here that others would like to emphasize. Any of this content is free for content creators to recycle if that is desired. I’d like to see some of these ideas be passed around and heard to developers on what could be improved upon. Many games have great ideas and I’d like to see them build off of each other’s greatness.
An extensive list of features I would like to see implemented in the next Forza Horizon or potentially added to FH4 as it is still receiving support.
This list will consist of the beginnings of an outstanding open-world racing game from many of the features I've conceptualized. I've always had a thought/fantasy in my head of taking some of the best features from many racing games and rolling them into one fantastic game. There have been so many quirks and great things across many racing games and even non-racing games that could be implemented into other racing games to improve upon games. I think some game developers and creative directors owe it to themselves to play many other racing games themselves to draw inspiration from other games and they should directly use polls in social media to see what people want the most, so resources can be allocated in that direction. I will refer to many games throughout this as I feel a lot of racing games (and other games in general) made over the last 15 years or so have features that could contribute to the concepts that would create a great game. Game abbreviations will include MC (Midnight Club), NFS (Need for Speed), TC (The Crew) FH (Forza Horizon), FM (Forza Motorsport), GT (Gran Turismo), GTA (Grand Theft Auto) and TDU (Test Drive Unlimited). This list will not be suggesting any locations, vehicle or part manufacturers directly unless something is used as an example, this is just features that could be incorporated upon a base game. Developers will obtain whatever licenses they can and I don't see this as a thing to extensively cover. An example is that we would all love to see Toyota, but obtaining their license recently has been difficult for many companies. One thing that I can't speak of as I have no personal use, is steering wheels. I'd like to hear some feedback on how to create the optimal steering wheel experience in a racing game. Physics: Driving physics control the entire driving experience of a racing game so these are ultimately the most important thing to get correct. There have been many games that have gotten so many things right with a mediocre or worse physics system that detracted from the experience so much that the legacy of the games it applies to are tarnished regardless of how many other things are done well, with TDU2 is a great example. Ideally, they would be on par with FH4. Some extent of arcade physics would be nice, but not to the extent of some of the Ghost produced NFS games to where there is some oddly conflicting attempt of two physics systems fighting each other to determine if you are attempting to drift or grip. There would be a difference in the feeling of drivetrains and the AWD wouldn't be dominant over RWD in paved road scenarios, tuning and efficient driving could make RWD better due to the car being lighter. Controller mappings/settings: I will continue to reiterate the ability to customize things to the user's liking should be the biggest priority in many categories. The ability to enable and disable vibration in the handles and triggers individually would be nice. It's good to have the choice setting of linearity and inner and outer dead zones. I will be using an Xbox controller for my ideal pre mapped settings. I think FH4 has the best control scheme, but could still use some improvement (and features). To maximize the inputs available, the photo mode should be accessed through the start/pause menu, rather than having them mapped to buttons that could be useful for other functions. The standard LT brake, RT accelerate, LS steering and RS camera (with the click of it being a 180 degree look back) are a very simple base scheme. LB to use the clutch, X and B should be downshift and upshift respectable, RB for the handbrake, A for nitrous, Y for rewind, LS click for the horn, the "select" button would be for interact/map when there's nothing to interact with, left d-pad would function the same way GTA5's would regarding the radio (including holding it + RS to select a specific station), down d-pad would function as FH4 does, where you can choose telemetry or a gps assistant, up d-pad could enlarge and extend the mini-map to give an idea of what is ahead. right d pad could pull up a list of mini functions, such as blinkers, headlights, windows, convertible roof, neon lighting, engine off, hydraulics, air bags, cruise control, etc. Map/Environment: The map can be a real place or a fictional place. Being able to visit a real place from the comfort of your home is nice, but visiting a fantasy land with no creative restrictions would be nice. Some really cool things that were imagined could happen because there is no need to resemble a real place. Day/night cycle with a weather cycle depending on which part of the map you are on, where snow can be on top of mountains. The map needs to be large, no smaller than FH4, ideally larger than the individual TDU2 maps with little to no exploration restrictions. I'd like to see a couple very long straightaways or near straightaways to allow cars to top out on speed. This could be combined with a highway loop system that can wrap around a large portion of the map. Beaches, bumpy terrain areas for intense offroading and of course tunnels for the sound of engines roaring through and echoing. A moderately large mountain would be cool for a hill climb and maybe somewhere to descend from the mountain with multiple consecutive hairpins from the mountain would be nice for drifting. I’d love for the map to have spots to evoke nostalgia for many of us that have played many racing games throughout the year, with an example being when I played TC1 for the first time and I was in LA, it brought back fond memories of MCLA. Even some areas do not have to be specific, but some areas on TC2 reminded me of the speed challenges on NFSPS. Having a/a few tuning shops across the map would be really cool, along with a few NPC cars completely RNG based on model and visual customization so that every time you visit the tuners, you see something new so the tuner feels less stale over time. Barn finds/TDU2 style wrecks. Having racing tracks incorporated into the map that are accessible while in free roam and used for races would be cool, like TC1/TC2, especially an oval track with an optional infield layout. Having a parking garage or two would be nice as you can do many things with them. I liked how there was one incorporated in MCLA and NMFSMW(2012) provided a good experience while in them. We should have a GTA5 style 48 minute irl day/night cycle with about 10 hours in game (20 minutes irl) of nighttime and 14 hours in game (28 minutes irl) of daytime to provide a balance most would find enjoyable. While viewing the full sized map in the menu, we should be able to zoom out a lot or zoom in to nearly street view, like TC2. Roads need to have believable lane width, unlike how the lanes have become wider and wider every FH installment. We should have some back roads that are very slim and have room to accommodate one car width covering both directions. Gas/petrol stations are nice to see as that is something that some games don't include enough. The planes flying in TC2 add to the immersiveness. Having an airport with a long airstrip is something that is seen as important. It was a place for people to frequently congregate in GTA4/FH2 and the lack of a nice, unobstructed airstrip in FH4 is seen as something that's a letdown. Real life traffic cars with several color options each to increase immersiveness, also cars represent surroundings (taxis in the city, utility vehicles in a rural area, etc). Having pedestrians on foot can also add into the immersive feeling, including them reacting to your presence by having dialogue and running away if you're being reckless. Some places will be in various stages of construction (similar to GTA) and over the course of updates they'll come further along and finish construction and some will become interactive spaces. Some places will also become the sights of demolition. Camera settings: Getting the right view and feel for cameras is important to giving you the most comfortable experience to get the feel for where your car is at and focus on surroundings in the way that is desired. Importantly, having bumper, hood, cockpit (with and without steering wheel) and chase cameras is a great start. There should also be an "action" camera with additional sense of speed, sensitivity towards turns, etc. Although this isn't a racing game, Rocket League inspired me to take a deeper dive into the thoughts of camera perspectives. Adjusting RL camera settings can assist your ability to be aware of surroundings and I'm sure the same would apply to actual racing games. Settings for RL that would be nice to apply to racing games would be the ability to turn on or off camera shake upon collisions, the FOV, distance of the camera away from the car (and distance gain relative to speed, if desired), camera height in relativity to the vehicle (could be important with SUVs/trucks) and angle at which the camera points towards the ground/sky. I'd like to see settings to turn vignetting and motion blur from a 0-100% scale. This effect is often used to create a sense of speed, but is often found to be disruptive towards viewing surroundings and braking zones. As I feel this would pertain to the player's perception/camera adjustment, I think the cockpit views should contain an adjustable seat, such as TDU1. Keeping something like the drift camera for cockpit views, along with the settings they have related to it in FH4 would be nice. User interface/HUD: I think being consistent to many other racing games would be good in many ways. Ideally, the ability to adjust which corner things are in would be the best, but if the customization wasn't an option, this is how I think it should be. Having the speedometetachometeodometer in the bottom right would be nice, along with the ability to display it in an analog or digital format, such as FH4. The map should be on the bottom left and should have two levels of details for options; one being a minimalist design with no border that gradually fades out (similar to Grid Autosport's track layout minimap, mixed with the off road icon detail of FH4). The second map option should be similar to a mixture of NFS Heat and TDU1 in terms of borders on the mini-map and detail to show side roads/terrains. The ability to adjust the map rotating or not would be nice. We should also be able to see our recent driving path in a thin line on the map, such as TDU2. The race position should be in the top right and all other race details (total time in race and sprint race % or lap count, best and previous lap) should be in the top left. Another thing that could add into the immersion would be changing the opacity of the HUD, from 0-100% so you could make it mostly transparent, but visible enough to be useful if that is what is desired. Having an odometer built into the HUD would be nice as well. Games such as TC2 have the speedometer and mini-map flipped from the standard positions and it is a minor grievance. The speedometers in non-cockpit views should be able to resemble the car's actual speedometer as seen in TDU and NFS Shift. We should be able to filter the map well when in that menu, similar to FH4. Event Types: Blueprints (FH3), random events where you can taxi or tail someone (TDU2), Drag races with proper street light, track light or an NPC human signaling in the middle of the road making the countdown (also with burnouts like NFSPS), score based drift racing, sprint races, circuit races, speed trap races (NFSMW), pink slip and money wager races (MCLA), unordered races (MC3), rivals (FH3/4), true street races and official sanctioned races (FH3/4 and NFSH) and end the game with a goliath type of race (FH3/4). Off road racing in the form of sprints and circuits would be nice. Bringing over speed traps, speed zones, drift zones and danger signs/long jumps from FH4/NFSH would be nice. Removing the potential disruption of traffic would be nice by ghosting vehicles in these situations, as FH4 has done. A route creator along the lines of MCLA/FH4 would be nice with the ability to add/remove some objects like barriers and ramps. The TDU2 style limited time events would be cool. Maybe a certain event would be worth double money or level progression. Some of the limited time races would utilize the places being constructed and demolished. Online Play: Free roam such as TC2/FH4 in terms of grouping with friends is ideal, but have the option to have private lobbies (up to as many players as the developers can make work) and the ability to search for public free roam lobbies based on preferences of drifting, car meets, cruising, etc. Free roamers should be able to disable or enable collisions with random players not in their group. Lacking the collisions removes some of the immersiveness and the ghosted appearance ruins things such as drifting tandems and trains with random players. Something similar to Forzathon from FH4 could help players unite and group together and optionally have something to do in the lobby every hour. Ranked and unranked playlist organization like FH4, but make completely separate on and off road playlists for online along with a voting system for the class of racing and location. Online race collision penalties and ghosting similar to FH4. Free roam quick 1v1 wager races against other players in cruises. We should have the option to play through the campaign in a cooperative fashion, similar to FH4/TC2. Cross play would be nice to implement. Driving Features: Race Driver Grid style rewinds as they're probably the smoothest working rewinds compared to the segmented rewind system in other racing titles. TC2 back on track compared to FH4 weird reset, FRIM (TDU2)/skill chain (FH1-4) in freemode to reward in small XP/money. The ability to enable settings on a 0-100% slider would be nice as well as a detailed damage model. The ability to render in more tire smoke than other games would be nice. I'm aware it requires a lot of system resources, but I would like to see how far it could be pushed on next generation consoles/and always-improving top of the line PCs. Using the car with manual transmission would allow us to put the car in neutral. Some vehicles with visible engines/engine components have a noticeable shake while idle, so seeing that would be nice. Being able to enable/disable fuel management (both for cruising/racing) would be nice, along with gas/petrol stations to refill the fuel and nitrous (just a drive-thru required). Slipstreaming other cars will make your car faster, not give nitrous like NFS. Nitrous should slowly regenerate like NFSMW2005, where there is also a slight delay for it to begin regenerating again, unlike TC2 where it begins regenerating immediately. Difficulty settings to lower driving assistance, if desired. Wipers operating along with rain buildup would clearly add some realism. Reversing your car would add a backup camera in place of the infotainment system displaying the map until you've left the reverse gear. While driving in the cockpit, the wheel needs to be given a 900ish degree rotation from lock to lock to add into the realistic feeling of being in a car. Non-Driving Features: Players should be able to enter their homes similar to GTA5 and TDU2 and they should be able to have a vast array of customization for their house and a trophy room, which can be earned from high tier sanctioned races/tournaments (inspired by NFL 2K5/Auto Modellista), photos taken in game can be framed and displayed around the house (TDU2) and multiple garages and garage types like TDU/GTA along with the ability to interact with and move cars around different garages and spaces within the garages. The ability to test drive any car at any level of progression and visit themed new dealerships and used dealerships would be cool (TDU/TC). Character customization would be nice to control the appearance of your character, such as a plastic surgeon and clothing stores. The ability to control blinkers, headlights, windows, convertible tops/sunroofs, neon lighting, turning the engine off, operating hydraulics and adjusting air bags. Having a large variety of standard and gimmick horns. Using horns to control police lights to flash rapidly upon the horn being pressed, along with the siren remaining operating upon letting go of the horn. The internal navigation/infotainment screens of cars show the in game map/gps (TDU2). We could see the drone from FH4 return as it’s a good way to view tricky areas and get a live view of other players without obstructing them. Wheelspins (FH4) exist, but guarantee car or money and have the potential of earning clothes as a side bonus. We could maybe have a casino (similar to TDU2/GTA5) with various attractions, such as slots, a daily wheelspin for a rotating car weekly, the ability to bet on real life PvP races that the large room would randomly put you into spectate and other casino based activities. Our character shouldn't be mute throughout the story, we should be given a few voice choices for a little more personality for our character (similar to how Saints Row operates its voices). Car clubs would be cool, similar to FH3, along with leaderboards based on the clubs. Oil changes at the performance shops and car washes would be nice. Garages/dealerships and tuning shops will have various ambient noises (hydraulic lifts, airsaws, torches, metal slamming, etc.) and subtle music. Photo mode: This deserves its own category and also can help a company market the game by users sharing their photos if the mode allows such great photos people will be prone to sharing them. We should have a filtetime of day/weather system like TC2. The focusing and motion blur of FH4 is well executed. We should be able to zoom in and out (adjust focal length) without it altering our field of view. We should be able to apply different lens effects, such as fisheye, rectilinear, etc. The camera should have the ability to position freely, in terms of raise, lower, tilt, rotate, etc. The maximum height for the camera needs to be much higher than FH4. The camera should have the potential to be on a gimbal, so it can remain even while a car is going up and down a hill to emphasize how drastic the ascent or descent is. All these features on top of standard stuff such as exposure, saturation, etc. Also, the live rewind and fast forward again option in TC2 is amazing. It’s easy to miss that perfect single frame shot on other games, but the ability to do that solves it. Soundtrack: It needs to be eclectic with hip-hop, rock and electronic (maybe 2 of each) like modern and classic hip-hop and rock and electronic can be split between chill and hype. Maybe we can get pop, country and classical stations? Have a mix of some lesser known songs and also some billboard topping hits. Don't have stations where many of their songs sound very similar. Something great that could be added could be Spotify integration if any company can figure it out/contract Spotify. Groove integration was a good idea on FH, but Groove wasn't successful. Having the ability to fully mute all music sounds would also be nice (unlike FH4). Vehicles: As I said, I will not be going over brands, but I would like to see a variety of entry level cars, sports cars, super cars, hyper cars and full on race cars. Concept cars would be great, as they are seen in limited fashion on most open world titles. I'd like trucks and SUVs as well for off roading and to maintain a wide variety of vehicles on par with FH4. I’d also like to see a vehicle categorization similar to FH4 (i.e. Hypercars, classic muscle, etc.). While I'd like to see a variety of vehicle types, I'd still prefer to see quality over quantity. Each vehicle needs to be replicated well and many should have extensive customization. We should be able to favorite cars and also choose a random car (totally random or random from favorites for whatever vehicles are applicable to the given event or freeroam. We should be able to tag vehicles as designed for off-road, wet driving, drifting, drag, etc. These will just be two examples, but we should be able to provide donor cars to speciality shops and convert them into improved, rarer editions. Two conversions that I'll reference would be converting a Porsche Carrera GT into a Gemballa Mirage GT or a Mustang GT into a Saleen S302. A growing variety of vehicles over the course of time, similar to FH4 and TC2. Visual Customization: No visual adjustments will relate to performance gains or losses (i.e. camber, wheel swaps/sizes, bodykits, etc.) other than you will need to equip some form of spoilewing to adjust rear downforce. We should be able to set wheels smaller than stock, as well as larger. Track width should be an option with multiple sliders (like NFS2015). We should be given manufacturer options for paint, wheels and interior choices, etc. (TDU2/TC2). We should be able to save paint colors (MCLA), instead of just having them in recents and eventually disappear (FH). We should be able to adjust trim as chrome, titanium, gold, black, etc. (MC3) The paint options of NFS Heat and MCLA would be nice, such as gloss, metallic flake with size options, carbon fiber varieties, chrome, matte, satin, fading from left to right as well as top to bottom and the ability to add multiple colors in a color shifting paint job (MC3), colored nitrous (MC3/NFSH), colored tire smoke (GTA5/NFSH) and backfire (NFSH), tire design (MCLA/NFSH), wide body kits (both from manufacturers and developer designed), bumpers, spoilers/wings, skirts, mirrors and fenders (non real life brands can autosculpt like NFSC). Neon colors designs and patterns (TC2/NFSH), hydraulics (MCLA) and airbags (MCLA/NFSH) Brake calipers should be able to be from brands (MCLA/NFSH) or painted (TC2). Interior parts such as steering wheels and seats (MCLA), along with materials, alcantara, suede, leather, plastic, carbon fiber, chrome, etc. (TC2). We should be able to chop the roofs of some vehicles (MC3). Cars have individual licence plates and can get multiple states/countries given they fit the spacing allocated on each vehicle for them (MCLA) Tinted headlight and taillight housings are great options along with light bulb temperatures. Although it isn’t the taste of many people, we should be able to do all kinds of unique styles, such as monster truck (or at least an extreme lift), donk, bosozoku and even NHRA style drag body modifications (with optional wheelie bar) for some of the vehicles you would see them on in real life, but modifications this drastic will impact performance and vehicle hit box/collision physics. Vinyls on widows should be a thing with the ability to make vinyls able to utilize different paint materials (NFSH). FH4 has the numerical system to mirror and scale things fairly well. I’d like to keep the placement system of FH4. Also, the FH4 marketplace to download tunes and designs is the best I've seen, so that can be duplicated. As this will blanket all of the above, some customization parts should be recommended by a popular magazine or website. MC3 did this with Dub and created a fantastic game with a lasting legacy and many of the style options were relevant when the game was released and for a while after. We should be able to adjust tire width and profile, similar to MCLA. The ability to paint engine bays and accent parts would be nice, similar to NFS UG2. Custom exhaust tips/mufflers would be something nice that many other games have incorporated. Performance Customization and Tuning: PI system like Forza with classes (but actively tuned for balance), different turbos for rpm ranges/turbo lag, supercharger. We should have different tire compounds, even being able to set for front/rear separately. As mentioned earlier, a RWD car that is tuned well and driven well should have the potential to beat an AWD vehicle due to it being lighter. Keeping the tuning settings of what you can adjust would be ideal. We should have the ability to combine the live tuning of NFSH, but enhance it while at a test track (with an off road area in the middle) connected to the tuning shop. You can isolate many tuning options and slide them around while hot lapping. I’d like the ability to run fat rear drag tires, unlike FH4 where it’s just a tire compound. Audio: This is something that will be very important to many, so great sounds like the noise of turbos on NFS2015 and raw engine noises of FH2 and other games held to a high standard will be important to nail. Exhaust tuning from NFSH was nice, but I would like to see a little more of a difference in the sound with this idea further improved. Getting the proper transmission noises can be useful for cars on top of just the engine noise. Tires skidding is nice noise to get correct for realism as well. Having nice ambient sounds will also be important for immersiveness, such as birds chirping, waves washing up on the beach, wind noises and great echo sounds for traveling through tunnels or densely surrounded areas, such as down a row of highrise buildings). Other than making a car sound how it sounds and making realistic sounds for the environment, there is not much more to be said. It's a moderately limited description, but still something that is pivotal. Story/post launch content: I would like to see a sense of progression built up throughout the game by starting in a low end car as someone who freshly arrived in the are the map takes place in (MCLA), maybe the antagonist could be someone who scammed you in a previous city or dismissed your talent at the beginning of the game. For me, the outright story isn't too important, but can contribute to how much you will enjoy a racing game. Any DLC map expansion needs to be seamless and not require a separate load in, similar to Burnout Paradise Big Surf Island bridge or (MCLA South Central expansion) and unlike FH4 Fortune Island. The 1000 Club was a great thing that occurred on FH1 that would be nice to bring reason to use every car and for the 100%ers to have something else to chase. Police are something that hasn't been done extremely well in a racing only game in a very long time, in my opinion. I would ideally focus on everything else before attempting to add police in. If they were added in, something along the lines of NFSMW (2005) would be nice, but with higher stakes. We should have an end-game hero car, similar to the M3 GTR from NFSMW, but make it a car that isn't already iconic from another game, movie or real life racing, as people wouldn't think of the hero car associated to this hypothetical game, but related to whatever it was previously iconic in, as whatever work that went into making it that car would go to waste as people would want to overwrite that design. Alongside the hero car, we should also have a couple cars that are unique variations of pre-existing cars (Dub Edition cars of MCLA) for other special events (MCLA hard tournaments/FH3 street race bosses). The post-launch support needs to be good, unlike NFSH. Adding cars monthly would be a great start, along with any necessary QoL updates. Sorry for any formatting or grammatical issues. I’d like to hear any additional features to add into racing games from the feedback of other people or changes that they would prefer. Also, if there are any ideas in here that others would like to emphasize. Any of this content is free for content creators to recycle if that is desired. I’d like to see some of these ideas be passed around and heard to developers on what could be improved upon. Many games have great ideas and I’d like to see them build off of each other’s greatness.
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