IntroductionFrustrated because Momoko spooked your gacha rolls for the 3rd time? Threw your phone because a whale with maxed Friends landed triple-crits? Tempted to pull out thatEDIT: screenshots may not be mobile-friendly. Also, thanks for golds, generous incubators! About MeI’m a math and gacha game enthusiast who goes by Cirnobey both in-game and on Discord. One of my hobbies is using math to compete with whales on pvp in gacha games while being f2p. Turns out you can get pretty far as f2p using the power of math, including:
PrerequisitesHave disposable time and mental energy to devote to Magireco. Seriously, don’t ruin your grades or career for a mobile game.Have a few 5* fully awakened lvl 100 girls, preferably with at least 2 slots, and covering at least 3 elements. Even as f2p you are bound to roll some dupes, and have decent welfare units like Tsuruno and Yachiyo on top of that. Read and understand the Magical Girl Tier List. Read and understand the Memoria Tier List. Take both tier lists with a grain of salt, as they are based on the JP meta which has been developed for 2 years. For example, it ranks Momoko at D-tier in JP, but I consider Momoko to have been A-tier in NA during the first Ranked Mirrors, before Yachiyo’s uncap. No need to memorize the tier lists, but understand the principles behind them. Be comfortable with Expected Value (EV) and probability. Pop quiz time! Question 1: The enemy Ren has non-maxed Friends (20% crit chance). If Ren attacks 6 times, what is the EV for the number of crits? Answer: 6 * .2 = 1.2 Question 2: The enemy team has 3 girls. What is the probability that the enemy Kyouko gets a Puella Blast Combo? Answer: 12 C 2 / 15 C 5 = 66 / 3003 = .022 I will now go over maximizing your Ranked Mirrors score by focusing on opponent selection, team composition, and battle mechanics. Scoring RulesThis section should be review for most readers, but here’s a refresher on how Ranked Mirrors scoring works.When you win a match, you get 1000 * (difficulty bonus) * (performance bonus) * (break bonus). When you lose a match, you get 300. When you disconnect, you get 0. Never play Ranked Mirrors with unstable connection! Difficulty bonus is a coefficient that goes as high as 1.8 based on the opponent’s team power. The thresholds for 1.8 are:
Altogether, you can score as much as 2700 per battle ignoring Break bonus. In the first Ranked Mirrors, the S3 cutoff was around 186k, which corresponds to an average score of 2310 per battle. Conclusion: your first goal is to not lose. If your win is secured, your second goal is to maximize bonus. Opponent SelectionThis is the most important section of the guide because it is the most overlooked. During the first Ranked Mirrors, many players rushed their battles in a single play session - some did so within the first hour after a daily reset. These same players then complained about losing to an evade or a crit. It may be tempting to rush your battles to show off your score, or simply to get it over with, but the key to winning as f2p is to only pick battles you can win, just likehttps://preview.redd.it/i972psm1php31.png?width=480&format=png&auto=webp&s=4db4aab2eb5336fda6ad5720001e450bd50dbe92 If you clicked on this guide hoping for some secret whale-hunting technique, then...sorry for the disappointment. Avoid whales like the plague (unless you get lucky and catch one in the middle of team editing). The most consistent path to S3 consists of winning against f2p and minnows, with the occasional dolphin. Let’s justify this claim with quick maths. You fight 10 matches a day. After each match except the last, you get a refresh. You also get a time-based refresh every 15 minutes. You also get 10 free refreshes. Each refresh shows you 3 possible opponents. Assuming you open the app at least 10 times a day, you will be shown as many as 3*(1 + 9 + 10 + 10) = 90 opponents, yet you will only challenge 10 of them to an actual fight. This means that you should be extremely picky about whom you fight. To make an analogy, beginner poker players tend to play too many hands, and only after running out of chips a few times do they learn that the majority of poker hands are not worth calling the big blind. Ranked Mirrors is similar: unless you have outlier gachaskill as f2p, you should be folding liberally and challenging conservatively. To get that sweet S3, only fight opponents at 1.7 and 1.8 - you can lean more toward 1.7 or 1.8 on average depending on how many slots you have. In the first Ranked Mirrors I fought 1.8 teams about 30-40% of the time, but as teams in NA improve over time, the bar for S3 as well as our predilection for 1.8 teams must rise accordingly. Losing is costly, so only challenge opponents at 1.8 if their team power is manageable for your girls. In particular, I never fought 2-girl teams at 1.8 because 112k is ridiculously high. Attacking a girl with 56k power feels like slapping Thanos with a pool noodle. On the other hand, 5-girl teams around 210k are almost always worth challenging. Look up your opponent by name beforehand. I know it’s a hassle, but I did this almost every fight because slots and dangerous memorias are vital information. Things to check for:
Here’s an example of a 220k team that I felt comfortable challenging. https://preview.redd.it/alqt0yk4php31.png?width=904&format=png&auto=webp&s=9fbc18da40880f086164ccd5f5257bfb94557e1e Slotwise, Mami and Madoka are 2-slot, and Ayame is 4-slot 4*. Tsukuyo isn’t visible, but given that Kirika is 1-slot I suspect Tsukuyo is 1-slot as well. https://preview.redd.it/5ddd0s96php31.png?width=1920&format=png&auto=webp&s=059b70244794dd6b308266c3e54d4339188d82a1 Perusing their memorias, I do not see any hot garbage like maxed Friends. Granted there is a possibility that they are hiding Friends, but I figure that even if they have one non-maxed Friends, the variance due to RNG is acceptably low. https://preview.redd.it/ljsnhev6php31.png?width=1920&format=png&auto=webp&s=3868c21b37e388aea5e0490e010b7797971ca80b RNG losses are by far the most common grievance, so leave buffer room for random events like crits/evades within reasonable expectation. A rule of thumb in opponent selection is that bad luck should cause you to lose multiplier, not lose the battle. If you lost because the opponent landed triple crits with non-maxed Friends, then you were obviously cursed by some unspeakable comment or picture on Reddit. If you lost because of 1 crit, then that’s on you. You shouldn’t be challenging that opponent in the first place. Team CompositionTeam MembersTo aim for S3, you should be running 2 girls. 3 girls may be justified if 2 girls have an unacceptably high chance of losing against a particular opponent, but if so, ask yourself whether you should be fighting this opponent in the first place. The benefit of running 2 girls is a guaranteed Puella on turn 1, and a probable Puella Connect on turn 2. Getting connects is semi-reliable with 3 girls, and woefully unreliable with more than 3 girls; each turn you spend without Connecting is a loss of .1 Performance bonus!I often see players ask, “Is this a good team for Mirrors?” with a screenshot of a single team. Running a fixed team is fine for casual Mirrors. For tryhard Ranked Mirrors, first decide your opponent, then pick the optimal team to counter their team. Use clearly-named Memoria Sets to minimize the hassle. Prefer choosing girls with 1) elemental advantage, 2) more slots, 3) stronger connects, and 4) better discs. Elemental advantage is self-explanatory. Advantage matters more for Fire/Aqua/Forest girls than Light/Dark girls. Slots make a large difference to stats: about 2k HP and 2k ATK/DEF for a MLB 4* memoria. For most girls the gap from 1 to 2 slots is more important than the gaps from 2 to 3 slots, and 3 to 4 slots. This is because each girl can equip up to 2 Passive memorias, which are preferable over Active memorias. Tanks are an exception to this rule, as they make more efficient use of many Actives. Moreover, keep in mind that natural 2* girls like Tsuruno and Yachiyo have slightly lower stats than natural 4* girls, a tradeoff for being easily slottable. Connects are pivotal in Ranked Mirrors because of Performance Bonus. Your goal is to score 1.5 on Performance as much as possible, and a devastating Connect like Momoko’s or Kazumi’s excels at ending battles on turn 2. Prefer consistent Connects like Momoko’s over RNG-based Connects like Yachiyo’s: this game has enough variance to begin with. Finally, discs make a difference, but are often overhyped in online discussions. Blast is usually best in Ranked Mirrors. Contrary to popular belief, Charge is usually a close second because of synergy: Blast damage scales rapidly with charges. Charge also helps you distribute damage more efficiently, e.g. use CCB to clean up two half-HP girls and one-shot a full-HP girl. The downside of Charge discs dealing less damage is rarely noticeable since you will Puella almost every turn. Accele is useful for dealing reliable damage, but sadly AP will almost never matter in this lightning-paced meta. Personally, I ran Momoko (2s) and Mami (2s) for the majority of my matches. Against teams with elemental skew I used these subs in descending order of frequency: Tsuruno (4s), Nanaka (4*, 4s), Kyouko (2s), Rena (1s). https://preview.redd.it/zno9y9o9php31.png?width=1920&format=png&auto=webp&s=c4c598b99157df5cc8bbd4f27191574f4da9a820 A huge shoutout to Momoko for being my hard-carry. She gets a lot of flak for spooking gacha rolls, and funnily enough some players complain about Mirrors while having a 3s Momoko’s sitting untouched at level 1. However, I honestly couldn’t have made S3 without my Momoko. Time and time again, she soloed 3-4 enemy girls after Mami’s brave sacrifice. You might be surprised that I hardly used Kyouko (2s), one of the hardest hitters in the game. The issue with Kyouko is her Connect being almost dead weight outside of Blast Teams. By contrast, Momoko’s Connect is the flex tape of Magireco. FormationUse Brave Echelon, and put your most important girl in the center. For me that was Momoko, as she was the anchor in case of bad turn 1 RNG. You can switch to Attribute Delta if you are running 2 girls of the same element and need the extra damage. If so, put them in different columns to avoid getting Kyouko-blasted.MemoriasHere is the memoria setup I ran for the majority of my matches. Perfectly Imbalanced has great stats, and ensures that I can 2-shot a glass cannon of my choice on turn 1. When subbing in Tsuruno (4s), I equipped her with Active memorias Longchiyo and Unfaltering Conviction. Longchiyo’s Active saved me a few times 2-3 times, while Unfaltering Conviction’s Active was never used.https://preview.redd.it/3tz3m2ldphp31.png?width=1920&format=png&auto=webp&s=ea54e79240174d77328f11a4fd7da86003ae2116 For the most part, equip your best offense memorias, and make sure they are max lvl. Although I previously mentioned minimizing variance, Friends is still good because it is Friends. If one of your glass cannons is the target for all attacks, consider giving her an Active memoria to boost her Def and divert some attention. The effect of the Active is often less important than the stat boost. Do not run Evade on offense. Players often overestimate the effectiveness of Evade memorias. Due to recall bias we tend to remember that time when we lost to a triple-evade, while forgetting all the times when Evade did nothing except serve as a detriment. Evade takes a Passive slot and has 2k less in stats than a maxed 4* Memoria. It can sneak you a few defense wins, but on offense it is too unreliable. You might argue, “But I won a match the other day with a really clutch evade!” Okay I believe you, but probabilistically 4 out of 5 times that evade won’t happen - if that evade was actually clutch, then you shouldn’t be challenging that opponent in Ranked Mirrors in the first place. Also keep in mind that we will receive more anti-evade options like Magical Halloween Theater. Do not run Magia cheese on offense. Contrary to the words of a man with tiny hands, magic isn’t everything. Without Connects, you will not have enough bonus to reach S3. Fun fact: out of 70 matches, the 1 match I lost did not involve crits or evades. I tried to Magia cheese with Mami, but overestimated the damage on Tiro Finale and was punished by a Puella to the face. Battle MechanicsThis section covers everything after the battle begins.Have a general understanding of the damage calculation mechanics of Magireco. You do not need to memorize the full damage formula, or the damage sum of every disc combination (thanks u/Darkbeetlebot), but you should know that e.g. BBB and CCB are the two combinations with highest damage output in Mirrors, or that e.g. the optimal way to arrange A, B, C discs is ACB. Memorias (continued)Although you just spent a considerable amount of time looking at your opponent’s Memorias, you will need to do so again when the battle starts to verify their distribution. In the first Ranked Mirrors, you could reasonably assume that sword icon meant Friends (occasionally Perfectly Imbalanced, which can be disabled with 1 attack), blast icon meant Onward to the Light, and invisible icon meant Evade, etc. We will get a bit more variety as the meta evolves, but Friends is still broken in JP. Since you stalked your opponent beforehand, you know the slot counts for most of their team: use this to deduce whether a girl has an invisible icon.For instance, whenever I saw a Kyouko with a blast icon and a sword icon, I knew that she:
TargetingThis section is about targeting for both you and the CPU.Conventional wisdom says that you want to target the girl who deals the most damage. However, often it is worth leaving her at low HP to more evenly distribute among among your girls, and to reduce the chance of the opponent getting Puella. This is especially true against 3-girl teams, where hitting each girl once on turn 1 may be the safest setup for turn 2. Losing a girl means losing the option to Connect. Quintessential for damage mitigation is to not let the opponent have just one girl left turn 1, as that gives them guaranteed Puella with best possible discs. Unfortunately crits from Friends can sabotage you here. Each enemy girl will target the girl she can do most damage to, taking into account defense and element, but not taking into account damage reduction effects. However, the CPU may attack a different target to deal a fatal blow. Also, the CPU abides by the same rules you do in that it must commit to 3 discs. This means that if the CPU expects one of your girls to die, its subsequent attacks will target another girl, even if the original girl survives (damage reduction, guard, etc.). As far as I know this isn’t consistently exploitable, but is nice when it happens. On the other hand, if your attack targets a girl who is now dead, the attack will be redirected to a target in the rightmost column, specifically the topmost within that column. This is important when you are not sure how many hits are required to finish a target. Keep track of attacks and prevent the CPU from Connecting - it will almost always Connect when possible. This usually takes priority over other targeting concerns. In one of my most embarrassing battles, I knew that the enemy Ren had Connect, yet I only targeted her with one attack. She evaded, and her Connect cost me 2 more turns, crippling my bonus. The battle will rarely last until turn 3 for the opponent, but if it goes, never let CPU use Dependable Negotiator or other devastating actives. ConnectsAs long as you have 2 girls left, you should chain Puella Connects to maximize your Performance bonus, barring extreme circumstances, e.g. the girl who would receive the Connect is fogged and you need to win this turn.Sometimes players forget that a Connect counts as a disc for both the donor and the recipient. If girl X has connect but girl Y has insufficient discs, you have the option of doing the following: Turn 1: X X X Turn 2: X(to Y) X X which will still qualify as Puella. This screws over your Connect chain on Turn 3, but you still get 1.5 if you win on Turn 2, and 1.4 if you win on Turn 3. If you are running a 3-girl team, even if you don’t get Puella on turn 1, you have the option of double Connecting on turn 3 by doing the following: Turn 1: X X Y Turn 2: X Y Y Turn 3: X(to Z) Y(to Z) Z You can salvage your 1.5 Performance bonus on Turn 3 this way. However, it’s rare for all 3 girls to survive this long, and I only managed this once or twice in 70 matches, via meticulous target rebalancing. Although most Connects give ATK UP or Damage UP, do not blindly connect with the first disc. If the enemy Tart has 5k HP left while the enemy Kirika has 30k HP, you may be able to finish them both in one turn with B C(connect) B. MindsetAs I alluded to earlier, to aim for S3 as f2p you’ll want to think about Magireco like poker. In the world of professional poker, discussions almost always revolve around the EV of decisions that players made, not what outcomes those decisions entailed. This is equally applicable in Magireco.In the first Ranked Mirrors season, there were some matches where I got 2700, but immediately put my phone down and sighed, “That made a terrible mistake”. There were also some matches where the reverse happened. After all, there are 70 matches in one season, a pretty large sample, so even small misplays and habits will get amplified in my expected final score. Staying EV-focused will help you to not tilt. Tilting leads to poor decisions in both poker and Magireco. If bad RNG hits on you match 7, consider taking a break until you feel clear-headed again. While on break, remind yourself that bad luck happens to everyone, and that many players would have lost in your position. Actually, many players have lost or will lose in your identical position, even whales (word on Discord is that even Envvi lost a match this season), and as long as you continue to make high-EV decisions, the Law of Large Numbers will reward you in the long run. Example BattleEarlier I decided to challenge a 220k 5-girls team as an example. Let’s apply what we learned to the ensuing battle. In the screenshot below, whom on the enemy team should we target?https://preview.redd.it/qr2nny2fphp31.png?width=1920&format=png&auto=webp&s=c98b884a0e9d454ebcd4d2a61afbead3c53e6353 On our team, Mami has less Def than Momoko. This implies that on the enemy team:
C(Tsukuyo) C(Tsukuyo) B(Ayame) You might wonder, “Why not eliminate Ayame and Mami?” This goes back to ensuring a path to victory being our first priority. If Mami dies an early death (just like episode 3), Momoko needs to solo the battle, and having the opponent Mami alive dilutes their discs, giving Momoko better survivability odds while chipping away at Rena, which is our path to victory. If Momoko dies an early death, Mami needs to solo the battle. She can do so by cleaning up everyone but Rena. Rena would have Connect but no allies to give it to, leaving our path to victory secure. https://preview.redd.it/934hzfchphp31.png?width=1920&format=png&auto=webp&s=a252cb471cee3c325daadd3c4ded6131918ec70c Fortunately, both of our girls survive turn 1, though this outcome is unsurprising. Mami ends the battle turn 2 using Momoko’s Connect: C(connect, Tsukuyo) C(Rena) B(Madoka) Thus we collect our 2700. Even in most cases of bad RNG, we would have lost multiplier but not the battle. The EV of challenging this opponent was at least 2600 by a rough estimate - in other words, we should gladly challenge this opponent again if given the chance. Micro-optimizationsThis section is for other small tricks I employed to gain more edge.
Above All ElseIf you made it to the bottom, thank you for reading my guide. There is a final piece of advice which I cannot stress enough: you are welcome to follow this guide as closely as you’d like, but remember to have fun. Magireco is just a game at the end of the day. |
Foxwoods ' Poker room uses $2 yellow chips that cannot be used in the rest of the casino. Mohegan Sun uses Pink $2.50 chips for the HORSE game at $7.50/15 stakes. Of course, the quantity of each color will differ depending on your circumstances. However, as a general rule, you'll want more of the low and middle value chips than the highest value tokens Chips in poker are used to denote money. So instead of playing with cash at the table, you use chips as money. Each chip has a different monetary value, which is denoted by its color. These sizes include a $500 (purple/yellow) and $1,000 (orange/black). The larger sizes make it difficult to confuse such a high value chip with others in a game with such higher stakes. This may not be the case at every property. For an example of a high-stakes cash game, check out PokerGO’s popular Poker After Dark. Poker chips are standard units for playing poker professionally, worldwide. Here’s a quick guide to poker chip values. This will apprise of how much value each colour of poker chip holds. While there is no official rule for how chip values are assigned, there are common standards used for most poker events. A complete basic set of poker chips used in private poker games or other gambling games is usually comprised of white, red, blue, green, and black chips. According to traditional rules, what color of poker chip has the highest value? Show Answer. Black. chasingbids • a day ago . Q. According to traditional rules, what color of poker chip has the highest value? The “blue chips” in poker hold the highest amount of money as a “blue chip” stock would carry the highest value. The white chips usually carry the lowest value; the red chips carry the second highest value and the blue chips carry the highest value in any game of poker. The normal monetary value of a blue chip in poker is $10 but this value might change according to the different kinds of games and the overall pot value. Blue chip comes from old but simple home poker sets that had red white and blue chips, with the blue being the highest value.. What do the poker chips stand for in poker? In poker the chips have a...
[index] [7230] [5963] [4172] [7300] [6669] [7344] [5078] [5536] [513] [509]
Help us to 100K Subscribers - http://goo.gl/BvsafoIf you are reading this, comment... Watch other Videos: Bluffs Gone Wrong - https://youtu.be/ffawyLHW4fY ... How many poker chips do you need? What about a tournament? What about a cash game? Don't worry, you can figure this out.Once you do your (max buy-in)(max pla... Mike Postle has had an incredible string of wins on the live streamed cash games at Stones Hall in California. In fact, it's drawn suspicions and accusations... Extracting Maximum Value in Poker School of Cards - Duration: 6:59. SchoolofCards 48,219 views. 6:59. ... How To Chip-Up in Poker Tournaments With Bad Cards - Duration: 19:04. Gripsed Poker ... Poker Tips: How to Get MAX VALUE From Your Winning Hands - Duration: 10:47. Conscious Poker by Alec Torelli 23,833 views. 10:47. My Biggest STRUGGLE in Poker - Duration: 10:43. ... Sometimes a tough opponent can make you question your own sanity. That's exactly what happens to Phil Laak as he faces a difficult decision against Daniel Ne... This is a quick overview of my top poker chip picks January 2019. This is my opinion, which seems to change every month. Please use this as a tool to get sta... TOP 5 BEST POKER TRAPS OF THE DECADE!Help us to 200K Subscribers - http://goo.gl/Bvsafo Turn on the '🔔' to get notifications for new uploads!If you are rea... In this video I breakdown how to look at a poker hand using ranges and how that has developed over the years. I no longer only think about my hand vs. my opp... Relive the greatest moments in PokerStars history, including Phil Ivey battling Daniel Negreanu heads-up, Victoria Coren-Mitchell becoming the only player to...
Copyright © 2024 m.sportsfootball.site